While I'm working on my first game
review for the site, I thought it would be fun to do a preview for
the closed beta of Tera in the meantime. Tera is an Asian MMO being
adapted for the west by En Masse Entertainment and Blue Hole Studios.
The closed beta was open to anyone who pre-ordered or received
a key by email and I took part in over the last month
test finished last weekend. Despite not having enough time to see
everything I got a pretty good look at most of the various features
and gameplay. The developers are planning to add lots of new changes
for the upcoming open beta test so I'll be sure to do another update
for that too. But this preview will just be my first impressions of
what was available at the time.
First things first let's get one thing
straight, this is an Asian style MMO. Most of the quests early on
consisted of killing the X number of Y creature, though they kept the
amount reasonable and didn't feel too grindy like in most Asian
MMO's. For better or worse I was just clicking accept and not even
reading the quest text so I have no idea if there was a good excuse
to do them. The interface and controls do take a little getting used
to and are not as polished as in some other games. While not the
best looking or hardware intensive, Tera offers some truly
breathtaking and creative lands to explore. And it does offer some
very interesting features and changes to the standard MMO gameplay
mechanics. Any fans of World of Warcraft or similar MMO's will either find this
game a refreshing change from the norm or will physically
reject it like a vampire trying to eat an entire loaf of
garlic bread in a tanning salon. But I think if you give Tera a chance then you might
just be pleasantly surprised, it really does has more going on than
sexy girls in skimpy outfits.
Unlike most MMORPG's out there, Tera
forgoes dividing players between two opposing factions. This means
players can choose any race or class they want without worrying about
being forced onto a particular side. There are seven races in all,
ranging from the usual fantasy standards like bland humans and absolutely
fabulous high elves, to some
very...unique ones like the Popori (chubby little anthro animals) to
cute loli girls with animal ears and tails called Elin. Every race
can choose from eight classes that fill a variety of roles. For
example Lancers excel at tanking being equipped with heavy armor and
large shields which can absorb tons of damage while returning it to
anything unfortunate to be directly in front of them. Warriors on the
other hand are all about quick attacks and staying mobile to keep
foes off balance. Personally I preferred playing a melee character
because they seemed to take advantage of the unique combat system
(more on that in a bit) than the ranged classes which just felt
pretty dull in the early levels.
The biggest
selling point for Tera is its much more active combat than in most
MMO's out there. Rather than just targeting a foe and trading blows
until one of you dies, Tera plays more like a third person action
game in the vein of God of War or Ratchet and Clank. Combat felt very
fluid and fun as I rolled out of the way of an evil tree creature
then unleashed my own flurry of blows to its exposed flank. Every
enemy attack has a tell that every class can either dodge or block,
making it possible to avoid most if not all damage that would have
been inflicted. And you'd better watch out when their eyes give off a
red gleam or be in for a world of hurt! Most ranged attacks have to
be manually aimed like a third person shooter, so good aim and
leading targets is a must if they want to actually hit anything.
Position is still important as attacks from the side and rear seemed
to increase the chance of landing crits than simply wailing on them
head on.
Even though it's
not as interesting or flashy as the combat, I really enjoyed how
crafting and equipment was managed in the game. For one thing players
can harvest any raw materials found in the field and use them to
craft anything, so long as they have the needed materials and proper
recipe which can be bought or found as drops. Not only that but you
can also extract crafting materials from any equipment you don't
need or can't use instead of just selling them for a a few coins. For
gamers like me who are always running out of bag space this was a
great addition! Not only that but in the main town(s) you can change
the look of weapons and armor with various templates while still
keeping their stats...for a price of course. Tera also has loads of
stuff like gems, enchantments, and glyphs to customize your character
to better suits your play and increase their stats.
Guilds are no
longer just to help players complete quests and raid dungeons either.
Any guild can now declare war on another anytime! This war lasts for
the next 24 hours where members of both guilds can attack each other
on sight for points, with guild leaders worth 10 points and everyone
else just worth one. When time is up the points are tallied and
whichever guild has the most is declared the winner. Not sure if
there are any rewards beyond bragging rights but that can be reward
enough right? Another intriguing feature that sadly didn't seem to be
running during the closed beta was Tera's unique political system.
Apparently players can either be voted or fight their way into office
and run one of the many towns/regions in the world. They can collect
taxes, open shops, and more. But if they can't get enough votes or
policy points then they will be kicked out of office. I'm certainly
interested to see how this will turn out once the game goes live, as
I've never heard of an MMO doing this before. Games like EVE have
given players a lot of free reign but not quite like this that I'm
aware of.
A couple PvP
servers were online for the betas and while I did create some
characters on one of them I didn't spend a lot of time there.
Personally I've never been a fan of PvP because I prefer to quest and
level up without worrying about getting jumped by higher level
players. But the biggest reason is because PvP servers tend to (at
least in my experience) attract the worst kinds of people. And sure
enough there were plenty of high level players camping outside the
entrances to towns and ganking any low level players who had to pass
through. Chat wasn't any better on PvP or PvE servers, there were the
usual trolls and spammers filling the channel with the usual internet
forum trash. But don't take that as any indication how the community
will be like. This was just a beta and many of those people shoould
be gone once the game launches and requires a subscription to play.
Overall though I
very much enjoyed my time with Tera and are looking forward to seeing
what the developers have in store for the upcoming open beta. There
is certainly plenty of balancing that needs to be done for the
classes (some skill cooldowns felt too short/long), the economy
(identification scrolls were waaaaay overpriced), and even some
quests were just unreasonable. One of the biggest changes planned is
going to be a retool the starting area(s) so that players can get
into the action quicker and get a better introduction to the world.
Considering the game waits until you get off the starting island to
really explain anything it would be nice to have some exposition
upfront. Sadly there wasn't enough time for me to see as much as I
would have liked to, but I can't wait to play some more! :)
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