Saturday, April 28, 2012

Tera Open Beta Preview


     This beta got off to a very rocky start. I tried to log in as soon as the servers opened but...not surprisingly...they were overloaded with people trying to get on all at once. Now that's to be expected but I thought that they would be better prepared to deal with so many users seeing as this wasn't their first beta test. If that wasn't bad enough, lots of people including myself had technical problems updating and getting the game to launch. Even removing and spending hours reinstalling the whole game didn't help me. Thankfully En Masse did get a patch out out fairly quickly to solve the issue, but by then I had missed out on the per-order early start for the event. So obviously by then my excitement had been somewhat diminished, but minor issues aside it didn't let that ruin my overall experience.

      The biggest update that I saw for the open beta was the new prologue opening which gives players a taste of higher tier combat by staring with a level 20 character of their chosen class along with those skills and leveled equipment. This was a nice opportunity for new players to see what they can aspire be right away and fight some powerful monsters right away. Of course once the section ends you get dumped back down to level 1 but it is good at showing what the game has to offer. However I did have a few minor complaints with it. A small irritation was that I couldn't remap the skills to a more natural location for me. Instead of showing how you came to be shipwrecked on a beach the game only provides a single line of text beforehand and some vague exposition in the quest text. Not only that but the ending of the prologue just sorta happens, the screen suddenly fading to black while I was in the middle of fighting a massive monster. The following cutscene, while nicely drawn and voice-acted, doesn't really explain what happened to you exactly, making it sound like I had died somehow. Again there is a little exposition in the quest text, but the first time through I was legitimately confused as to what happened to me to cause such a huge level drop. Overall I liked the new opening segment but felt the execution and presentation could have been improved. Maybe that will be fixed in the future since this was still just a beta test, but even if they keep it as is that's not a deal breaker in my opinion.

      Another change and likely part of its westernization, was switching the economy from a pure gold system to one using copper, silver, and gold like in most mmo's out there. Personally I didn't mind the old system and some items still felt overpriced. Every class got one new skill and warriors in particular got an overhaul, giving them an “edge” system where certain skills build up a warriors “edge” points which can then be spent to use some of their more powerful skills. Enemies and bosses were supposedly buffed and made to be tougher but I didn't notice much difference, at least not in the early levels. There were a number of other tweaks and additions to the game but for the core experience was pretty much the same and that's perfectly fine with me.

There was so much to talk about last time that I ran out of space so I'll say it now: Tera is absolutely gorgeous! The vistas are breathtaking and the creatures are much more diverse and creative than just the usual vermin, wolves, and orcs found in the majority of fantasy games. If you look close the models are not the best but they look fine and fit the rest of the world perfectly. Odds are you'll be too busy enjoying the combat to really notice but if you can take a break to actually take in the world around, you won't be disappointed. Some big name actors like Michael Hogan and Claudia Black have lent their voices to narrate some cutscenes as well as a couple main characters that players will meet. To be honest I thought that the original actor for Commander Samael did a fine job (being a complete arse!) but Hogan does an admirable job as well. The music is still good if standard fare though I wouldn't blame players for muting it so they can listen to their own music while questing.

      As of this posting the head start is beginning soon for players to create and level characters before the game officially is released. I hope that you have enjoyed reading these previews and look forward to seeing you all out there! Happy gaming!

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